多媒體及評論網站IGN在2021年底公布百強遊戲榜單「The Top 100 Video Games of All Time」,包含了歷史上最好的遊戲,跨越了幾代遊戲機、PC、掌機等;百強遊戲必須達到幾個關鍵指標:在推出時是即便再偉大到今天仍然可以讓玩家玩得很開心,以及該遊戲在多大程度上反映了同類遊戲的最佳水準。
雖然這個榜單過去的版本非常強調某款遊戲的影響力,但IGN基本上已經把它從公式中剔除。許多留下痕跡並激勵未來開發者的遊戲可能經不起時間的考驗,現在玩起來也不那麼有趣。或者,很簡單,它們可能已經被其他遊戲超越了。
綜上所述,IGN的榜單反映了目前工作人員對有史以來100款最佳遊戲的看法,這些遊戲繼續以其故事吸引著人們,以其對遊戲設計的啟示性方法讓人們感到驚嘆,並為遊戲行業設下標準。
100. 邊緣禁地2|Borderlands 2
原版《邊緣禁地》吸引了玩家的注意力,似乎是憑空出現的,而它的續集將原版的一切優點都發揮到了極致,並加以擴展。從無縫延續《邊緣禁地》的金庫狩獵傳說,到無與倫比的寫作,《邊緣禁地2》仍然是《邊緣禁地》系列遊戲的高潮。《邊緣禁地3》與前作《相比有很多改進,但《邊疆2》的精彩關卡、優秀的DLC和系列最佳反派人物Handsome Jack仍然是不可超越的。
99. 神諭:原罪2|Divinity: Original Sin 2
遊戲評論家Casey DeFreitas說,當我對《龍與地下城》感到飢腸轆轆的時候,《神諭:原罪2》填補了我的空白。此後,我把它推薦給我所有現實生活中的D&D聚會,他們都回來了,都有同樣的看法。這是你能從視訊遊戲中得到的最好的D&D體驗。內建的故事很豐富,而且幾乎可以無限地重玩。預製的角色都有自己的特殊故事情節,事情的發展取決於玩家的行動、背景故事的選擇、種族等等,有很多方式。無論等級或難度如何,《神諭:原罪2》都是一個有趣的幻想世界,無論如何都能讓人迷失其中。
98. Final Fantasy VII
由於各種原因,《Final Fantasy VII》是一款具有里程碑意義的JRPG,但其許多成就現在已經被時間和技術進步的風吹走了。然而,它的年齡並沒有改變它作為該系列最受歡迎和最受喜愛的作品的地位,這要歸功於其廣泛的、詳細的、情感驅動的角色陣容,這些角色在日本開發領域出現的最令人難忘的世界之一中旅行。持續及時的故事節奏是它的絕招;Square允許你在介紹其主要反派–永遠令人不寒而慄的賽菲羅斯–之前,慢慢地愛上這群衣衫襤褸的生態恐怖分子,然後將故事的重點放在更多的個人利益上,儘管世界末日即將來臨。雖然故事總體上是沉重的,但這個世界因其特異性而繁榮–各種奇怪的敵人、喜劇性的迷你遊戲和荒謬的大小的劍。正是這種光明與黑暗的結合,使得《Final Fantasy VII》成為經久不衰的經典。
97.刺客教條IV:黑旗 |Assassin’s Creed IV: Black Flag
There are plenty of entries in the Assassin’s Creed franchise that could find their way onto a Top 100 list, but for our dubloons, Black Flag was as much fun as we’ve had in the franchise. AC4 is an exceptional blend of both the massive open-world exploration and the stealth-focused mission structure that gave the series its roots. Its naval combat and oceanic exploration offered boundless fun, and there still hasn’t been a historical guest star that rivaled the likes of Blackbeard or Mary Read. – Jon Ryan
96. |Monkey Island 2: LeChuck’s Revenge
When Monkey Island 2 came out, we knew who Guybrush Threepwood was, so we knew what to expect. Or so we thought. Somehow, creator Ron Gilbert threw everyone for a loop, ending Monkey Island 2 in a carnival, leaving us to wonder if everything we’d played in the first two games took place in a boy’s imagination, or if the ending itself was simply another LeChuck voodoo spell. Regardless, the story, jokes, and pacing were all tightened up for the second chapter, making it arguably the best of LucasArts adventure games. – Ryan McCaffrey
95. 火爆狂飆3|Burnout 3: Takedown
《火爆狂飆3》是一個不可否認的經典。其前身《Point of Impact》對高速賽車和車輛破壞之間的平衡進行了微調,但《火爆狂飆3》將其完善。這是一個你可以很容易地失去幾個小時的遊戲,無論是獨自一人還是與朋友一起。然而,很少有東西能比在終點線前毀掉別人的車更快地毀掉一段友誼–不過值得慶幸的是,在下一輪碰撞模式中,一切都會被忘掉(通常)。
94. 異塵餘生2|Fallout 2
《異塵餘生2》是一款由黑島工作室開發,Interplay Entertainment發行於1998年的第三人稱角色扮演類遊戲,是異塵餘生的續集,《異塵餘生》系列遊戲的第二部作品。
遊戲評論家Dan Stapleton分享,開始《異塵餘生2》的旅程時,我只是一個部落的人,名下只有一件腰布和一根長矛,然後逐漸戰鬥到一個動力裝甲、高斯奔跑的殺人機器,這是一種奇妙的、令人驚訝的自然進步的感覺–很少有遊戲能與之相比。探索一個充滿致命突襲者、超級變種人和死亡之爪的廣闊的末世世界是令人生畏的,但也是令人興奮的。由於對細節的關注,大氣的音樂,強有力的道德模糊任務,以及與關鍵人物的語音互動,即使我們從遙遠的第三人稱攝影機中觀看這個世界,也能感覺到它的個性化和生動性。
93. |League of Legends
League of Legends exists in a magical place that lies somewhere between intense competition and fun and enjoyable strategy. Though there’s a lot to master, League of Legends is equipped with great modes that make the MOBA easy to learn, yet is still incredibly challenging as players scale the competitive ladder. While the excellent Summoner’s Rift stands as the primary battleground for competitive play, the other modes also provide a great means for a fun chance to practice with Champions when things get too tense. With continuous improvement updates and a constantly changing roster, League of Legends stands as one of the best competitive games in existence. – Miranda Sanchez
92. 洛克人3 威利博士的末期!?|Mega Man 3
洛克人3》吸取了卡普空從《洛克人2》中學到的每一個教訓,並對其進行了擴展、完善和重新混合。在對付像蛇人和磁鐵人這樣的新敵人時,勇敢的機器人英雄設法學會了一些技巧,這些技巧將成為未來遊戲的主流。滑行能力給了洛克人一個急需的升級,而他那隻友好的機器人狗拉什則讓他能夠探索更高的高度,並找到比以往任何一次出場都更多的隱藏秘密。關於《洛克人2》還是《洛克人3》是NES洛克人遊戲的終極之作的爭論由來已久,但對我們來說,第三部作品才是最重要的。
91.集合啦!動物森友會 |Animal Crossing: New Horizons
隨著在 Switch 上的首次亮相,《集合啦!動物森友會》實現了從生活模擬器到一種新的藝術表現形式的巨大飛躍。 New Horizons 添加了地形改造以及戶外裝飾,讓您不再只是進行家庭旅行。 如果你是一個人玩,它仍然很讚!核心的從石頭到財富的遊戲經過了大修,相當有趣。你的自然資源,魚、蟲、木頭、花,可以用來購買或為你的島嶼製作東西。有一個無盡的每日清單,但沒有很大的壓力去完成它–除非你在等待公司。這使得你可以按照自己的節奏來檢查遊戲,而且隨著季節的變化,訪問你的城鎮可以成為最放鬆、最沉思的體驗之一。一路上與朋友分享這種體驗(和你的創作)是一種獨特的、友好的、可獲得的社交體驗,沒有其他遊戲能如此出色地完成。
90. |Thief II: The Metal Age
Thief II took everything right about stealth games, and then added a dash of steampunk-infused magic. Looking Glass Studio crafted a believable world where technology was on the rise and the magic of the old world was on the run. Adding to the mix was the perfect anti-hero who wouldn’t even consider the possibility of saving the world unless it meant no more houses to steal from. Thief II gave the player all the right tools for the perfect heist, along with interactive maps for writing notes. It rewarded taking your time, and listening to some of the best guard banter in any game to date. Silently sprinting along rooftops, ducking through secret mansion passages – the game didn’t just make you feel like a thief, it made you feel like a master of the craft. – Brendan Graeber
89. 模擬城市2000|SimCity 2000
《模擬城市2000》是一個美麗、有趣、詳細的沙盒遊戲,讓玩家控制一個巨大的、可定製的地圖,可按照自己想法來管理城市,可以建立一個完美的大都市,也可以用地震和外星人襲擊等災難把它燒成灰燼。與該系列的其他作品相比,該遊戲擊中了玩家機構的甜頭,因此你覺得你有能力拯救你的城市,而不會被選擇所淹沒。你需要確保你的模擬市民能用上電和水,但也要確保他們的安全,有機會獲得醫療保健,並且道路得到維護。隨著你的城市的發展,你將不得不跟蹤諸如公共交通、娛樂和經濟等方面的情況,但難度曲線永遠不會感覺太陡峭,而成功似乎只是一個體育場的距離。
88. |Inside
With the mechanical abandon of a Mario game and the worldview of Werner Herzog, Inside spends its three brilliant hours of life holding the player in a loop of intrigue, delight, and disgust. Playdead’s bleak, gorgeous puzzle-platformer builds on its predecessor Limbo in all the right places – hello, color palettes; goodbye, boring gravity puzzles. It leaves us with a game that sleekly pivots from brain-teaser to body horror until hitting an ending that ranks among gaming’s best. Inside’s quiet genius lies in how the puzzles creep beyond its ever-changing challenges, and into its story. I’ve spent as much time or more wondering what it all means as I did playing through. If you’ve played, you understand. If you haven’t, you need to. – Joe Skrebels
87.泰坦降臨 2|Titanfall 2
《泰坦降臨》是許多人沒有玩過的最佳FPS遊戲之一。在眾多難以區分的射擊遊戲中,《泰坦降臨 2》及其續集敢於做一些不同的事情。其他射擊遊戲過去也包括機械人,但Respawn Entertainments致力於在飛行員和泰坦之間創造強有力的關係,這一點非常突出。關卡設計也因其結合了飛行員和泰坦的玩法而與其他類型的遊戲不同。突出的例子包括時間轉換的第五個任務「效果與原因」,以及其教學中的「高塔」,該教學至今仍讓加速運行社區創造新的記錄。
86. |Tony Hawk’s Pro Skater 2
When Tony Hawk Pro Skater came out, it was like nothing anyone had ever played before. It just felt so insanely intuitive, it had great music, it just felt… cool? There was not one demographic that wasn’t drawn into the cultural singularity of gaming and skateboarding like a rent-a-cop to a skate video shoot. Enter Tony Hawk Pro Skater 2, an improvement upon the original in virtually every single way imaginable, the popularity of the game exploded in a way that could only have ended in steadily diminishing annual releases. Still, THPS2 remains the perfect skateboarding game. – Brendan Graeber
85. |Monster Hunter: World
Kill a monster, make gear out of its parts, and hunt a stronger monster sounds like a gameplay loop that can get old fast, but Monster Hunter: World has taken that decade-old hook and perfected it. World has streamlined the cycle and made the introduction into monster hunting more palatable for newcomers all without watering down the deep action-RPG mechanics longtime fans loved most. With 14 unique weapons that all control entirely differently, endless armor customization options that change more than just fashion, and incredibly difficult fights that reward players with an incomparable sense of accomplishment, Monster Hunter: World is in a league of its own when it comes to endless replayability and challenge. Add in the fact you can hunt with your best friends, and you have a recipe worthy of the Meowscular Chef himself. – Casey DeFreitas
84. |Resident Evil 2 (Remake)
Resident Evil 2 Remake redefined what a ‘remake’ could be. For players new to the game, this was a meticulously crafted survival horror experience that felt completely in step with the genre in 2019, while veterans got to enjoy a lovingly crafted piece of nostalgia that felt like the game they remembered from 1998. It trod a brilliant tightrope, capturing the inherent weirdness of the original while updating the control scheme to a fluid over-the-shoulder camera far more suited to the way we play games today. The result was uneasy but never frustrating, subversive but familiar. All remakes should learn from this one. – Lucy O’Brien
83. |System Shock 2
System Shock 2 paved the way for the genre-blending first-person games that are commonplace today, perfecting the formula years before anyone else would even try. Its premise was straightforward: you found yourself alone on a space station where you were apparently the only thing left alive. Well, the only organic thing. Rogue AI SHODAN wastes little time in establishing herself as your formidable opponent. Along the way you pick up elements of the backstory through audio logs and can mold yourself in any way you choose from a DPS/combat focus to a pure hacker that can infiltrate any system. System Shock 2 was tense, smart, and as great as it was immediately upon its release in 1999, ahead of its time. – Ryan McCaffrey
82. |Mortal Kombat 11
Mortal Kombat 11 is quite simply one of, if not the most complete fighting games in existence. It’s got one of the most impressive story modes in the entire genre; a highly respectable roster of 25 outstanding characters, with 12 more added as DLC; a fantastic set of tutorial modes; an unrivaled set of unlockable cosmetics for every character; an equally unrivaled vault of unlockable goodies found in the game’s unique Krypt, which is almost a game unto itself; and most importantly, it’s got one of the best online netcodes across all fighting games. – Mitchell Saltzman
81. |Persona 5 Royal
Persona 5 Royal is the absolute best Persona has ever been. From its character designs to its jazzy soundtrack to the menus that house them, it overflows with style and flair. But this game goes more than skin deep with an incredibly compelling story and turn-based combat that rewards tactical thinking both in and out of fights. While Persona 5 already deserved its spot on this list, its 2019 Royal edition managed to take an incredible game and make it even better with new story additions and innumerable smart improvements to nearly every system, further cementing it as an all-time great. – Tom Marks
80. |Dark Souls
The most boring thing to note about Dark Souls is its difficulty. Why? Because it stops you from focusing on all of the things that make it the most influential game of the last decade. You fail to mention how incredible Lordran is – a single continuous location that spirals from lava-flooded ruins to a glistening city of the gods. A place where new paths often lead back to familiar locations, so that exploring it for the first time feels like solving a puzzle. You overlook its precise, nuanced combat or the fact it has the most interesting and meaningful bosses of any game. And you certainly never get round to discussing its story, which revels in ambiguity and invites interpretation like no other. – Daniel Krupa
79. |Fortnite
Over 10 million players amassed over the first two weeks of the Fortnite release and Epic quickly changed their Battle Royale to a free-to-play model. Almost overnight, Fortnite became the reigning battle royale game to play as consistent updates to the map and limited-time game modes rolled out. With the steady flow of fresh content and updates to Fortnite’s Battle Royale, it stands out in its genre as a colorful and unique title other games have yet to compete with. – Stella Chung
78. 神鬼寓言II|Fable 2
Albion世界在Xbox 360上變得生動起來,而《神鬼寓言II》也是第一批給你提供全職犬類伴侶的遊戲之一。就遊戲性而言,這隻狗是相當直接的,但對許多玩家來說,這隻狗牽動著你的心弦,讓你以一種通常不會高於普通人類或幻想寵物RPG的方式關心它/她。紮實的戰鬥,多選的結局,偉大的音樂和世界建設,以及行動、冒險和角色扮演的巧妙平衡,使《神鬼寓言II》既是該系列的巔峰之作,也是有史以來最好的逃避現實的幻想作品之一。
77. |GoldenEye 007
In 1997, GoldenEye was a revelation. Not only was it a more-than-decent movie tie-in, but it became the blueprint for console first-person shooters, serving up a wonderfully engaging single-player mode that made you feel like Bond, with split-screen multiplayer that quickly became a staple in dorm rooms across the world. – Alex Simmons
76. 任天堂明星大亂鬥 特別版|Super Smash Bros. Ultimate
Super Smash Bros. Ultimate is quite simply the ultimate Smash Bros. game. From the roster size of nearly 100 fighters, to the enormous World of Light story mode, to the library of over 800 classic video game songs jam-packed within, it’s a game unlike any other. Smash Bros. has always been simultaneously the quintessential party fighter, as well as one of the most hotly competitive fighting games, a split that has resulted in two different audiences for the series. What’s perhaps most amazing about Super Smash Bros. Ultimate, however, is how it delivers a fighting game for Nintendo Switch that is just as fun for the casual audience as it is for the hardcore crowd. – Mitchell Saltzman
75. Spelunky 2
Both the original freeware version of Spelunky, and its 2008 HD remake are two of the most influential games of all time due to their monumental impact that shaped the entire roguelike genre. The HD remake was largely viewed as being a near perfect game, in particular. That is, until Spelunky 2 came along 12 years later and somehow managed to improve upon every single facet of its mechanics without ever sacrificing the procedurally generated magic that made Spelunky so special. Spelunky 2 is a game all about storytelling, only the stories told aren’t the ones the game scripts for you, they’re the ones you craft for yourself by exploring its constantly changing worlds, fighting against nearly impossible odds, with both the successes and the failures being equally memorable. – Mitchell Saltzman
74. |Return of the Obra Dinn
It’s easy to underestimate Return of the Obra Dinn at first glance. A 1-bit game about being an insurance evaluator on an empty boat may not light your heart ablaze, but that simple shell houses one of the most clever, captivating, and unfalteringly impressive puzzle games you’ll ever play. It’s a mystery game that empowers its players to actually solve its otherworldly cold cases for themselves, relying on the real detective work of observation and deduction to uncover its secrets rather than highlighted objects and scripted set pieces. There’s very little else like Return of the Obra Dinn out there – and once you play it you’ll undoubtedly be wishing for more. – Tom Marks
73. |Dota 2
Dota isn’t a game; it’s a lifestyle. The high barrier to entry will drive away new players, but those who crack the shell and get hooked have a very strong chance of rarely playing anything else again. Its 100+ heroes all play differently, and coming close to truly understanding one could take hundreds of hours. Even then, there’s always something new to learn. Every failed strategy, every death, every comeback is a chance to discover something new. Dota 2 is at its best when you’re playing with a team of five friends. Gathering gold, killing enemies, taking objectives as a coordinated team, then making a final push to victory is an incredible high that you’ll want to experience again and again. – Miranda Sanchez
72. |Mario Kart 8 Deluxe
Mario Kart 8 Deluxe may be a re-release of the original Wii U kart racer, but its function is as both a fantastic kart racer in its own right and a more complete package of an already great game. Its selection of classic and brand new tracks make for an excellent rotation of races that keeps things fresh no matter how much you play with a thorough roster of racers and plenty of kart customization options. While it’s not the marquee attraction, Mario Kart 8 Deluxe’s suite of multiplayer options beyond racing are some of the best the franchise has had since the N64 days of Block Fort. But it’s really the finely tuned racing of Nintendo’s long standing franchise that takes the spotlight — it’s never felt better to race (even in the face of Blue Shells), while courses are beautiful, wonderfully detailed, and represent some of the best of the franchise both new and old. – Jonathon Dornbush
71. Donkey Kong
When you walk into a room full of arcade games, something looks different about Donkey Kong. Its pastel blue cabinet is a bit shorter than the others; a bit rounder, more welcoming. The glowing marquee and art on the game depicts characters that belong on a 1960s pizza delivery box. When you put a quarter in, the machine shows you a little cartoon of an ape clambering up a ladder, mocking you. It asks “How High Can You Get?” and the instructions end there. Barrels and fire fill the screen while the characters’ intricate animations for every movement continue the illusion that you are playing this cartoon. You probably don’t get very high. Hopefully, you have more quarters. – Samuel Claiborn
70. The Sims 3
The Sims 3 was a fantastic leap forward in the franchise, showcasing what a more open and customizable base version of The Sims could look like. While the Sims 4 has grown significantly in the years its been out, its base version (and especially its launch version) lacked in items, features, and general options compared to The Sims 3. If we’re looking at each game from their base features and even expansions, The Sims 3 simply did more despite having more simplified actions and Sims emotions. There’s a lot to love about each, especially with the free updates developer Maxis has given Sims 4 since launch, but The Sims 3 takes the crown in being the best base version of The Sims yet. – Miranda Sanchez
69. Splinter Cell: Chaos Theory
Sam Fisher’s third adventure is actually three masterpiece games in one. In the campaign, a stunning real-time lighting engine and open mission design allows you to play in countless different ways: total stealth, full gunplay, or a gadget-fest. Game 2 is the four-mission two-player co-op campaign, in which two young agents work together in a side story that runs parallel to Fisher’s adventure. You literally have to play together, from boosting each other up to high ledges to going back-to-back to scale elevator shafts, the co-op mode committed to cooperation in a way no other action game had. And then you had Spies vs. Mercs, which took the asymmetrical multiplayer mode introduced in Pandora Tomorrow and refined it into something truly unique in the gaming world. Agile, non-lethal spies playing in third-person view faced off against slow-moving but heavily armed mercs that saw the game through a first-person helmet. It was tense, riveting, and brilliant. – Ryan McCaffrey
68. Super Mario World 2: Yoshi’s Island
In this era of Trophies and Achievements, completing everything in a game is common. But when Yoshi’s Island came out, the reward for exploration was greater than a Gamerscore: for collecting all of the extremely well-hidden red coins and flowers and then finishing a level with 30 stars (which basically means you can’t get hit), you received a 100% rating. If you did this on every level in a world, you unlocked two more levels in each of the six worlds. And these levels were even harder than the others! I spent many hours 100%-ing my Yoshi’s Island cartridge and the save stuck with me all the way until an unfortunate incident while reviewing a contemporary knockoff Super Nintendo. I’ve never been so excited to start over from scratch. – Samuel Claiborn
67. Silent Hill 2
Silent Hill 2 was the first in the series to establish the town itself as a character – in a genre oversaturated with run-of-the-mill killers, zombies, aliens, and other more conventional adversaries, Silent Hill 2’s focus on horror in architecture, in the layout and personality of a space, of the human psyche turned tangible, was vastly more interesting to me. Most of all, it was scary – like, actually scary: an exploration of the depths of human depravity and the effects it has on the people and places around us that few video games have handled with such a disturbing grace and maturity. – Lonnie Rad
66. Grand Theft Auto: San Andreas
Perhaps the most remarkable thing about Grand Theft Auto: San Andreas is just how much it dwarfs Grand Theft Auto III in every way. Forget one city. Have three, with vast swathes of forests, countryside, and desert in between. Want more vehicles? Have over 250 of them, including jump jets, combine harvesters, lawnmowers, bicycles, semi-trailers, forklifts, and so, so many more. Music? No problem. How does 11 radio stations and over 150 tracks sound? Not enough? How about a functioning casino? How about a jetpack? How about same-screen free-roaming co-op? How about fast food that actually makes you fat? And how about we put Samuel L. Jackson in it? Grand Theft Auto: San Andreas was the all-time best-selling game on PlayStation 2 – itself the best-selling console of all-time – and it’s just not at all hard to see why. – Luke Reilly
65. XCOM 2
Kicking alien invaders off of Earth in XCOM 2: War of the Chosen never gets old. Thanks to its procedurally generated maps and wide range of enemies, abilities, and ever-improving gear and weaponry, the tactical possibilities for your squad are all but endless. Especially when played on high difficulty in the no-takebacks Iron Man mode, every decision can mean the difference between life and permadeath for characters who begin as blank slate rookies but become an elite team. (And that’s before you even get started on mods.) – Dan Stapleton
64. Control
Ostensibly a drab government building, Control’s main setting of The Oldest House is actually a shifting, twisting, and teleporting behemoth, which the team uses to consistently marry the everyday with the supernatural in increasingly bizarre and exciting ways. And exploration around this world is some of the best in third-person action – Marvel may not have ever given us a proper Jean Grey videogame, but playing as Jesse Faden offers enough telekinetic powers to play with that at once feel powerful and spry, weighty yet nimble in a way that translates to both exploration and combat. Control may seem unassuming, just like its location, on the surface, but digging just a couple levels deeper reveals how layered, nuanced, and enchanting its world really is. – Jonathon Dornbush
63. Call of Duty 4: Modern Warfare
All Ghillied Up was my first glimpse of Call of Duty 4: Modern Warfare in action, and as two camouflaged snipers worked their way through an irradiated Pripyat in Ukraine, I was instantly hooked. The highlight – not just of the demo but arguably of the entire game – was watching, breath held, as an entire armored patrol trundled past, inches from our hiding spot, and it’s a moment of tension that’s never been matched in a shooter since. Electric set-pieces and superb pacing make Modern Warfare’s single-player campaign one of the most memorable first-person shooters ever, but it’s the perfectly balanced multiplayer that made it the de rigueur online game for years to follow. Multiplayer shooters were never the same again. – Alex Simmons
62. Rise of the Tomb Raider
While the Tomb Raider reboot in 2013 kicked off a new direction for the iconic heroine that was more in line with modern AAA storytelling (read: Lara was given a deeper backstory and a personality), Rise of the Tomb Raider took it and ran a mile. It continued to flesh out Lara as a driven, wary character while upping the ante on what made the 2013 game so fun; fluid traversal, crunchy combat, and beautifully intricate puzzle tombs. Add a delicately told emotional throughline centered on Lara’s relationship with her father, and you’ve got what is currently the series’ apex. – Lucy O’Brien
61. Batman: Arkham City
After Arkham Asylum laid the groundwork for a superhero game that hit all the right beats, Batman: Arkham City took everything to the next level by letting Batman loose in the streets of Gotham. Not only did it nail the feeling of stalking and beating down thugs with an impressive array of gadgets, it raised the stakes of what a caped crusader could deal with in a single night. Arkham City’s heaping helping of infamous rogues let you experience them in their element, and found perfect ways for Batman to foil them via both brain and brawn – leading to some of the best boss fights ever conceived. Each supervillain added to the oppressive weight of trying to save the day with the odds stacked against you, and the story’s climax remains one of the most striking moments in video games. – Brendan Graeber
60. Dishonored 2
Dishonored 2’s wildly fun skillset is perfectly paired with its chaotic playground; tinkering with both means no two playthroughs will ever be the same. Bend Dishonored 2, try and break it, and you’ll be amazed and how deeply it caters to your most deranged experimentation. Like its predecessor, it’s also incredibly stylish, the Southern-European city of Karnaca bursting with ideas and history. Play it low-key, and Dishonored 2 is one of the best stealth games ever made. Play it high-chaos, and you’ll never settle for a mere gun in a first person video game again. – Lucy O’Brien
59. The Witness
The island setting of The Witness enveloped me in its striking color palette and minimalistic soundscape. Weaved into this tranquil setting however is a series of fiendish puzzles, each offering a unique challenge. These puzzles had me scrawling patterns on pieces of graph paper, reflecting the sun, and listening to the local wildlife – I explored every corner of my brain, and this island, in search of increasingly-evasive solutions. The final challenge had me questioning my sanity. Being stuck on one particular conundrum seemed frustrating at the time, but that all washed away in a sense of near-unparalleled euphoria once it had been solved. Unlike so many games that are desperate to hand-hold and drip-feed, The Witness has a refreshingly high opinion of its player, expecting them to think for themselves. It’s what makes The Witness so challenging but also deeply special. – Simon Cardy
58. Journey
Journey is the closest a video game has come to emulating the effects of poetry. In terms of structure it’s so simple: you must reach a snowy mountain peak visible in the distance. Along the way, your character surfs across glistening deserts, hides from flying creatures made entirely from cloth, and occasionally meets other players embarking on the same pilgrimage. Journey has a unique and special tone: it’s dreamlike and melancholic for the most part, but it’s the rapturous conclusion which truly elevates it. Words like “breathtaking” are used so liberally their meaning has been hollowed out, but Journey deserves to command its full significance. – Daniel Krupa
57. Uncharted 2: Among Thieves
Many games attempt to emulate cinema, dealing in the same tropes and stock characters. Initially, it looks like Uncharted does the same thing – it focuses on a treasure hunter who frequently finds himself in danger across exotic locations. But when you play Uncharted, especially the second installment, Among Thieves, you realize it surpasses much of Hollywood with ease. So often action exists for action sake – to look cool – but Uncharted 2: Among Thieves uses it to reveal more about its central character, Nathan Drake, and his relationships with a strong cast of supporting characters. That’s not to say the action isn’t spectacular. Uncharted 2: Among Thieves set a new benchmark for cinematic action, graphical fidelity, and established Nathan Drake as one of the great video game characters of his time. – Daniel Krupa
56. Overwatch
Blizzard performed alchemy here. Overwatch should be leaden – a Team Fortress cover version with two-and-a-half modes and a MOBA approach to character design. And yet what we have is gold. The key here is in how Blizzard looked beyond simply making a good shooter – it made an interesting one. Its backstory is PG-13 Pixar, its characters are diverse and lovable, and much more. Pro gamers, cosplayers, fanfic writers, ARG detectives and everyone in between have all been given a reason to play a single game – no mean feat. And this isn’t to play down the game itself – Blizzard didn’t make a Team Fortress clone, it made a successor. It’s a swift, satisfying shooter, with a whirling game-to-game internal meta of character picks and counter-picks. – Joe Skrebels
55. Apex Legends
Apex Legends continues to bring one of if not the best free-to-play Battle Royale to fans, and its shining accomplishment may just lie in its revolutionary ping system. Its ability to give players the capability to instantly and efficiently communicate in the middle of hectic yet strategic battles is one of the most impactful innovations in gaming. Apex also bucked the default character trend by giving characters unique personalities. These are ingrained in their DNA and reflected in their relationships, connections, playstyles, and abilities, all of which feature prominently surrounding media and in-game events to create a winning combination to give everyone a favorite Legend. Apex has seen its share of growing pains over the years, but its dedication to its fans, constant updates, and evolving metagame continue to keep the attention of fans new and old. – Jada Griffin
54. Hollow Knight
In a genre as old as the Metroidvania, it’s rare for a game to breathe fresh life into it as much as Hollow Knight did. Its winding subterranean halls are deeper than you’d expect in just about every way you can imagine – from its impressive size and scope, to its comprehensive but delicately told story and lore, to its innumerable upgrades and secrets to uncover. It’s easy to get lost in its caves, or at least lose track of time while exploring them – but once you find your footing you’ll be more than glad you did, because they’re home to one of the best games this genre has ever produced. – Tom Marks
53. Ms. Pac-Man
I restore classic arcade and pinball machines and one of my favorite projects was bringing a Ms. Pac-Man cocktail machine back from the dead. With a rebuilt monitor, restored art, and of course the speed chip that makes it many times faster, Ms. Pac-Man made a popular addition to my homecade. We run an occasional high score competition at IGN and so I thought it would be cool to bring it into our lunch room for a bit. For a month, the machine was never left alone. We work in an office surrounded by the latest toys and games, but Ms. Pac-Man attracted crowds. People changed their commutes to come in early and stay late just to play. Frequently we’d be across the office in a conference room and the strains of the Ms. Pac-Man cutscene music would waft over and make everyone giggle. There are very few games which can create so much happiness after so many decades. – Samuel Claiborn
52. Counter-Strike 1.6
Many of the things I value most in skill-based games, I value because of Counter-Strike: good level design, team-based dynamic, the dedication required to master it, a friendly sense of competition, and a solid sense of community. It taught me the joy of earning my victories in a game, but also the importance of learning from my failures. It’s the reason I love first-person shooters and the reason I stuck by PC games at a young age, and I owe it all to its earliest iterations. – Lonnie Rad
51. Left 4 Dead 2
Left 4 Dead 2 came out exactly a year after the original, which upset a lot of people who (incorrectly) assumed the sequel would be a glorified expansion pack to the first. But Left 4 Dead 2 does exactly what a sequel needs to do: be better in every way. L4D2 – developed in-house at Valve – has more creative levels in its campaign, more special infected to kill (or play as, if playing in Versus Mode), a bigger variety of weapons, and protagonists with some actual personality. Though the original development team went on to create the asymmetrical multiplayer shooter Evolve, nothing has quite matched the visceral thrills and scares of Left 4 Dead 2, which stands as one of the pinnacles of modern co-op gaming. – Jobert Atienza
50. EarthBound
The story of Ness, Paula, Jeff, and Poo’s journey across a strange, slanted version of America was such a vast departure from previous RPGs I’d played like Final Fantasy VI and Chrono Trigger, and its probably the game that I rented the most. It wasn’t drenched in fantasy tropes and pathos, but rather brimming with color, humor, and some of the weirdest characters and events I’d ever seen in a game. Simultaneously, it knows how to pack an emotional punch. So yeah, I rented it. Obviously, it didn’t come with the pack-in player’s guide, so I only made it so far before I had to return it. Then I rented it again. And again. And again. Eventually, my parents noticed that my college fund was being given to Blockbuster, so they nipped the problem in the bud and bought it for me. It’s been my favorite JRPG ever since. – Andrew Goldfarb
49. Diablo II
What hooks you instantly in Diablo II is just how perfectly measured the core gameplay loop of killing, looting and upgrading is. Whether you’re just starting out or wading through Hell with a hardcore character, Diablo II has a momentum that’s impossible not to be swept up in. The odds are always overwhelming, the atmosphere always malevolent, and the reward always worth the risk. The simple joy of wading through thick knots of enemies with my necromancer and his summoned brood of skeletons and mages, setting off chains of corpse explosions and painting the world red was an end game in itself. – Cam Shea
48. StarCraft
Not only were players treated to an excellent RTS experience in StarCraft, but their reward for completing sections of the campaign were evocative visuals that further immersed you in a world where humans are losing a war against brutal aliens. As I played through the storyline I learned to love the different little characters I interacted with and felt genuine anger when the Zerg managed to capture Kerrigan and bend her to their will. Still, the highlight of StarCraft is its multiplayer. Few gaming moments are as satisfying as defending your base against a Zerg rush as the Protoss or successfully sending in a fleet of Terran to decimate an enemy’s base. – Destin Legarie
47. World of Warcraft
I believe the defining characteristic that draws people to World of Warcraft is the freedom to play the game as you see fit. Like grouping with friends? The game gives you the ability to start with a crew and play through the entire game together, regardless of race or class. Want to make a go at it solo? Then take on quests alone. The higher level dungeons and raids demand teamwork, but with its stellar Looking for Group system, finding people to tackle a hard boss has never been easier. It’s always worth mentioning the warring factions of the alliance and horde. While choosing a faction seems a tad more meaningless than it used to, mainly because the factions basically are tasked with the same things, the old days of Crossroads and Tarren Mill are memories some players will have forever. – Mark Medina
46. Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic almost single-handedly rescued Star Wars video games from purgatory. It was also one of the first times the beloved IP was handed to a world-class developer in BioWare. The result was not just one of the best role-playing games ever made, but one that helped legitimize Western RPGs on consoles and establish the fledgling Xbox as a destination for top-tier third-party games. KOTOR was a 40-hour role-playing epic set 4,000 years before the Original Trilogy. As such, it had the freedom to tell the story it wanted and invent a new universe of characters without Lucasfilm slapping it on the wrist and telling it no. And so we got Revan and one of the best twists in gaming history, and we got the dark wit of robot party member HK-47. Best of all, we got a Star Wars story where your choices truly mattered. Choosing to double-cross someone you’d agreed to help would earn you Dark Side points, and eventually you could become truly evil and sadistically powerful. But so too could your benevolent actions bring you to the Light Side and make you a virtuous hero. – Ryan McCaffrey
45. Fallout: New Vegas
Like Fallout 3 before it, Fallout New Vegas throws us into a harsh, post-nuclear America. But it very quickly becomes something greater than just more of the same thanks to some amazing writing and touches by some of the minds behind the original Fallout and Fallout 2. It’s not limited to mechanical tweaks like improved real-time combat and crafting. Several factions with deep, shades-of-gray characters populate the wastes with interesting moral decisions, making the conflict between the New California Republic, Caesar’s Legion, and the mysterious Mr. House feel like anything but a black-and-white choice between good and evil. The fact that we get to decide the outcome makes it even better. – Dan Stapleton
44. Final Fantasy VI
Final Fantasy VI was a revelation. Its dark, steampunk-laden world was like nothing I’d ever seen before, and I loved how the heroes were more brooding and complex than their cheery predecessors. The music affected me profoundly as well; some of my favorite Nobuo Uematsu pieces are from the Final Fantasy VI soundtrack. But what really sets Final Fantasy VI apart is its many iconic moments, including Magitek armor moving slowly through a snowy field and Celes singing at the opera house. Along with its incredible story and soundtrack, Final Fantasy VI also features a fantastic combat system with a whopping 14 playable characters. Final Fantasy VI is considered a milestone in the Final Fantasy series, and with good reason. – Meghan Sullivan
43. Pokémon Yellow
Before you can catch all 151 Pokémon, Pokémon Yellow first teaches you how to respect and care for the sometimes temperamental creatures. The game takes all the best elements from Pokémon Red and Blue and upgrades it to make it feel more like the anime. The best change to the originals, of course, was a Pikachu following you around on your journey. Suddenly, the Pokémon weren’t just creatures you summoned for battle; they become emotional creatures that accompany on your adventure. They’re no longer just fighters you bring along. The small story elements that link Pokémon Yellow back to the anime were a fun way to let the player relive the beginning of Ash’s journey, but ultimately, Pokémon Yellow is simply one of the best ways to experience the Pokémon universe – it’s as simple as that. – Miranda Sanchez
42. Metroid Prime
Metroid Prime was gorgeous and fast, but it was also amazingly packed with detail: birds, bugs, and other wildlife occupied the ruins of the game, while hieroglyphs and etchings revealed its history. Metroid Prime was also a lonely game. Metroid Prime dropped you into the Chozo ruins with no one to talk to. Exploring an alien planet solo is what the series is all about, and why the subsequent games with space marines and hunters just didn’t work as well. – Samuel Claiborn
41. The Elder Scrolls V: Skyrim
To me, everything about Skyrim was a vast improvement over its predecessor, Oblivion. The craggy, intimidating peaks of the Nord homeland and the saga of the Dovahkiin were much more interesting than the relatively sedate happenings of their neighbors in Cyrodiil. But what’s more, there’s so much lying just around the corner, off the beaten path, that you could never even stumble upon it in a hundred hours as the Dragonborn. But the fact that such care for detail, for world-building, for exploration and for immersion was paid to every tome, tomb, and quest, is enough to cement Skyrim as one of the absolute best role-playing games we’ve ever seen, and one of the best games of all time. – Brandin Tyrrel
40. Resident Evil 4
With a perfect blend of atmosphere, action and story, Resident Evil 4 totally redefined the 3rd person shooter, and it featured some incredible set pieces like battling against chainsaw-wielding maniacs, giant men, giant fish, tiny men in Napoleon costumes, and medium-sized centipede men. RE4 unlocked the true potential of the series in a way that hasn’t been matched before or since, and will probably always be the most universally beloved Resident Evil title. – Jeremy Azevedo
39. Shadow of the Colossus
Few games have ever inspired the same sense of awe that Shadow of the Colossus does within its first 10 minutes. Climbing that first ledge and coming face to face with the first Colossus is among the most impactful, and almost terrifying, experiences in all of gaming. From its beautiful, crumbling ruins to the hulking, ancient Colossi, Fumito Ueda’s sun-soaked action/adventure game is drenched in a muted, melancholy aesthetic that has become synonymous with his, admittedly limited, works. Part love story, part monster hunt, part parable, Shadow of the Colossus borrows heavily from what came before, but inspires much of what came after. – Zach Ryan
38. The Last of Us Part 2
2013’s The Last of Us pulled very few punches, choosing to eschew a tidy, walk-into-the-sunset hero’s victory for a morally ambiguous rug pull. Its follow-up was more unlikely still; a revenge tale that put us in the shoes of a character we were encouraged to hate early on. Somehow, The Last of Us Part 2 makes it work, and the warring stories of its beautifully performed dual protagonists are told with no punches pulled, once again leaving us in a more ambiguous space than AAA games would usually allow. Plus, its combat is fluid, it looks gorgeous, and its sinister creature design means it’s genuinely tense from moment to moment. A masterpiece. – Lucy O’Brien
37. Red Dead Redemption
Not only did I get completely lost in the massive single-player world of Red Dead Redemption, to the point where I’d started talking with a bit of a drawl because I was so used to hearing it, but it also drew me into online gaming unlike anything I’d played before. Never before had I so successfully crafted my own stories and adventures (with friends and strangers alike) than in Red Dead’s Free Roam mode. It was the kind of game you couldn’t wait to discuss with your friends the next day. Everyone had their own amazing tales to tell about their time in the old west, and you were constantly making new ones every time you turned it on. – Jon Ryan
36. Metal Gear Solid
It wasn’t until Snake covertly slithered his way onto the PlayStation that Metal Gear cemented itself as a big deal. The moment-to-moment gameplay was about being sneaky, and players were rewarded for outsmarting the defenses of Shadow Moses quietly and cleverly, but things frequently got loud during iconic boss fights and over-the-top action setpieces. However, where Metal Gear Solid was truly groundbreaking was its emphasis on narrative and cinematic presentation. Hideo Kojima’s love of Hollywood action movies was readily apparent through slick cutscenes, Yoji Shinkawa’s character and mechanical designs added a heavy dose of anime sensibility, and the whole experience sounded amazing thanks to the musical contributions of Harry Gregson Williams and a stellar voice cast. Metal Gear Solid looked like a movie, sounded like a movie, and felt like a movie, but still played like a video game, striking a delicate balance that the medium is still striving for over twenty years later. – Max Scoville
35. Sid Meier’s Civilization IV
Civilization IV is a great turn-based strategy game on its own, but it wasn’t until the Beyond the Sword expansion that it became truly legendary, and the highlight of the 28-year-old Civilization series. The changes it makes are sweeping: it adds corporations, which add another religion-like layer, fleshes out the espionage system and victory conditions, and enhances the AI to put up a great fight. Meanwhile, random events ranging from tornadoes to baby booms make every playthrough even more unique and eventful than ever before. And that’s on top of a game that’s so addictive to begin with that it’s cost us countless nights of sleep whilst chanting its “Just one more turn” mantra or humming its Grammy award-winning theme song. – Dan Stapleton
34. The Legend of Zelda: Ocarina of Time
There’s not a ton left that we can really say about The Legend of Zelda: Ocarina of Time outside of the fact that it’s indisputably one of the greatest games ever made. Not only did it redefine action/adventure games, but it completely changed the way the industry thought about 3D combat and exploration. An epic tale that introduced new characters, new lore, and an ever-expanding timeline theory, this version of Zelda took what was great about its predecessors and expanded on those themes and ideas exponentially. Solving puzzle across time, riding Epona through the vast expanse of Hyrule, and the final confrontation with Ganon are moments that will stick with Zelda fans forever, but in 1998 they were mind-bending, genre-defining. – Zach Ryan
33. Minecraft
The premise of Minecraft is incredibly simple—mine materials such as stone and wood, and build things with it. Yet, the possibilities are incredibly limitless. The world always begins as a bright sunny day, and you use this time to chop down trees, dig, and maybe even slay a few animals for food. It’s great, until the sun starts to set and the actual enemies start to appear. It’s at this point you realize this is actually a survival game, and you’re forced to either burrow underground or make a quick makeshift wood cabin. Then as the sun rises and you watch all the enemies burn to a crisp, you are finally free to explore again, you are hit with a joyous urge to explore and dive even deeper into the game. From then on, the only thing that’s standing in between you and literally anything, is imagination. – Mark Medina
32. Halo: Combat Evolved
Halo: Combat Evolved simply felt at home on a gamepad, and the fact that it had a likeable and heroic protagonist, a rich sci-fi universe that felt fleshed-out despite this being the first game in the series, and Halo became an instant smash hit. But its story was only half of its success. Halo was quite simply one of the best multiplayer shooters ever upon its release, thanks to its incredible complement of weapons (two-shot death pistol FTW!) that mixed seamlessly with third-person-controlled vehicles across a swath of classic maps like Blood Gulch, Sidewinder, Hang ’em High, and more. That it was all set to the chanting-monks theme song that, like the game itself, became legendary. – Ryan McCaffrey
31. Half-Life
When Half-Life first came out in 1998, it was immediately obvious how transformative a game it was. Valve not only proved it was possible to tell a real, atmospheric story from within a first-person-shooter, but did it so brilliantly that its lessons have informed virtually every shooter campaign since. Stepping into the Black Mesa Research Facility as mild-mannered Gordon Freeman and bearing witness to the accident that sets off an interdimensional invasion is a master class in introducing a game’s universe. Instead of stopping the action and playing a cutscene to advance the story, Half-Life’s tale all plays out from Gordon’s perspective, never taking control away from us, but directing our eyes toward its scripted events. Iconic monsters – most notably the Alien facehugger-like Headcrabs that transform scientists into gruesome zombies – and impressive soldier AI gave Half-Life a spooky atmosphere backed up by enemies that pose a real threat. Great and memorable weapons, from the simple crowbar to the silent sniper crossbow and the biological homing weapon that shoots alien bees, made fighting through the spooky ruins of Black Mesa a fantastic battle. – Dan Stapleton
30. Final Fantasy XIV
Final Fantasy 14 has long moved beyond its redemption arc and entered its dominant era. No other MMORPG has spent the past decade so consistently, releasing critically-acclaimed expansion after expansion. Square Enix’s hard work has paid off too as each year millions more players sign up to see what the buzz is about. Final Fantasy 14’s success doesn’t just hinge on its playability as an MMO, but its appeal to fans of single-player JRPGs as well. This dual-threat approach, plus a level of dedication to players’ happiness means no discussions about the best MMORPG of all time, let alone game, can be complete without talking about FF14. – Matt Kim
29. Doom
DOOM changed my life. My gaming life, at least. Having spent my entire existence up to that point playing platformers, side-scrolling action games, etc. on 8- and 16-bit consoles, DOOM’s first-person shooting was a jaw-dropping paradigm shift. Everything about DOOM was incredible. The graphics were colorful and convincing. Lightning was spooky. It felt like you were on a Martian moon. It’s music was memorable. Weapon design was brilliant, and enemy design even more so. From the imps to the Cacodemons to the Cyberdemon, nearly every creature in DOOM was the stuff of nightmares – and in a then-unheard-of gameplay twist, they hated each other as much as they hated you. And then there was DeathMatch. Whether you were connecting two PCs with a serial cable for one-on-one action or throwing a LAN party where four people hauled their PCs to the same place (bulky CRT monitors and all!) to chainsaw each other in the game, DOOM DeathMatch changed everything. And, incredibly, it’s still fun. – Ryan McCaffrey
28. Tetris
The classic Russian tile-matching puzzle game by Alexey Pajitnov blew my mind way back in the day. I still remember spending hours sitting in front of the TV with the NES sitting at my feet, rotating brightly colored puzzle pieces as they fell from the abyss, attempting to arrange them into horizontal lines that when assembled correctly would disappear and cause me to advance to the next stage. It was crazy fun, even when blocks began to fall at an alarmingly fast pace and I fell into a frenzied panic. But no matter how many times I had to start the game over, it was just too much fun to stop. There was always the chance that this time I’d get the right puzzle piece at the right time and could move on to the next stage. I never got tired of it, and even now Tetris remains one of my favorite games of all time. – Meghan Sullivan
27. Metal Gear Solid 3: Snake Eater
There’s a reason a snake’s skeleton, and not a snake itself, features prominently in the title sequence of Snake Eater. This was the game that stripped the Metal Gear formula down to its very core and proved that it could still function even outside our expectations. It forced us to take what we knew about espionage and infiltration and learn how to apply it in a new, unfamiliar environment, and it did so with a bold and elegant understanding of its own systems. You could have all the stealth know-how and military training in the world, but out there in the unpredictable jungle of the Russian wilderness, you were exposed, vulnerable… a Naked Snake. And it worked. Snake Eater is arguably one of the most interesting love stories ever told in a game, one of the strangest and most exciting Cold War-era adventures, and one of the first games to truly make me reflect on my actions as a player. It manages to be tragic, sometimes devastatingly so, and yet still maintain that absurd comedic flair that I admire about this series. Any game that can make you emotional about climbing a ladder deserves some kind of recognition. – Lonnie Rad
26. Half-Life: Alyx
VR is still a relatively young medium, and while plenty of games had already showed off its exciting potential, none of them had actually harnessed it so completely before Half-Life: Alyx. It raised the bar to astronomical heights – for what a VR campaign could look like, what VR shooting could feel like, and how a VR story could move you. Part of its strength comes from how completely it embraced that medium, pushing the player to investigate every corner and crevice in a way traditional 2D games simply can’t. But while that masterful design unequivocally positions it as the best VR game ever game, its incredible world, story, and encounters (and the way they set the stage for the future of Half-Life) make it a truly impressive FPS regardless of platform. – Tom Marks
25. God of War
God of War didn’t just pull off the impressive feat of reinvigorating and reinventing a franchise that had seemingly run cold, but it also smartly subverted what came before to create an adventure that both played to its past and stood on its own as one of the finest games of its generation. Nearly every facet of Sony Santa Monica’s Norse epic is working in concert with one another to craft a thrilling, memorable, and engrossing adventure. From its haunting score, to the beautifully written and acted story of Kratos and Atreus, to the incredible feel of the Leviathan Axe, God of War’s impressive craftsmanship shines through at every step, honoring the past while forging its own path. – Jonathon Dornbush
24. 超時空之鑰|Chrono Trigger
《超時空之鑰》(日語:クロノ・トリガー)是由史克威爾艾尼克斯開發,並於1995年在超級任天堂平台發行的電子角色扮演遊戲(RPG)。《超時空之鑰》開發團隊有被史克威爾稱為「夢幻團隊」的三名設計師:史克威爾Final Fantasy系列生父坂口博信;自由設計師,艾尼克斯暢銷系列勇者鬥惡龍的生父堀井雄二;自由漫畫家,以勇者鬥惡龍和《七龍珠》創作而聞名的鳥山明。青木和彥擔任遊戲製作人,加藤正人撰寫了多數情節,作曲家光田康典在患病前譜寫了大部分配樂,其餘曲目主由Final Fantasy作曲者植松伸夫譜寫。遊戲講述一群冒險者為阻止世界毀滅而時間旅行故事。
廣泛認為《超時空之鑰》是有史以來最偉大的RPG遊戲,這是有原因的。它從一個典型的「生活中的一天 」的冒險開始,很快就演變成了一個龐大的、跨越時代的漫遊,同樣令人振奮和喜愛,《Chrono Trigger》的分支敘事、豐富多彩的人物和令人難忘的配樂也足以讓它在名單中佔據一席之地,無論在這個時間軸上還是在其他地方。
23. Portal
There’s a reason first-person puzzle games far and wide are constantly compared to Portal — though a brief adventure, its gameplay, tone, writing, and structure so cohesively work together to create one of the most memorable, challenging, and fascinating puzzle games around. Arming players with the now-iconic Portal gun and the devastating – and lethal – wit of Glad0s, Valve guided players through a fantastically orchestrated and escalating set of physics-based puzzles that ended with one of the most memorable end-credits songs of all time. But for as great as its puzzles are, and the way they take the simplicity of two portals you can shoot almost anywhere into such fascinating territory, it’s also Portal’s world-building that equally makes the game such a memorable touchstone. – Jonathon Dornbush
22. Street Fighter II
What can you say about the definitive fighting game, the game that has spawned countless imitators, acolytes, and sequels? Street Fighter II remains a classic in video game lore, making series mainstays Ryu, Ken, and Chun-Li as well as words like “Hadouken” part of the public lexicon. Everyone has a favorite character and that’s because of its diverse, fantastical character design. While exceptionally balanced, the imaginative design and high-end graphics for its time helped set it apart. Street Fighter II became perhaps the first fighting game global arcade smash and it is still celebrated today. – Christian Holt
21. Super Mario Bros.
Mario’s move out of arcades and into the Mushroom Kingdom changed our hobby and our industry as we know it, setting off a chain of events that shaped gaming as we know it today. Super Mario Bros. has been re-released many times, but there’s no such thing as too many times because it’s still fun and it’s still some kid’s first time ever playing a game. Its influence cannot be overstated. Example: literally everyone reading this can hum its theme song, right now, from memory. See? Now it’s playing in your head again. You’re welcome. – Ryan McCaffrey
20. Undertale
A small child falls into the world of monsters and suddenly finds themselves the target of an ancient grudge that calls for their death. Undertale puts the player in a unique situation; where you’d usually kill everything in your way, Undertale gives you the option to spare every monster you meet, though it never requires it. Every monster killed or spared alters something in the world, whether it be another monster wondering what happened to their friend, an opportunity for a hilarious date, or a slightly easier time with a specific monster’s bullet hell battle. Undertale is jam-packed with emotion, charm, and determination to show that your actions make a difference, no matter how small you think they may be. – Miranda Sanchez
19. Bloodborne
Bloodborne initially presents as a work of Gothic horror – you spend the opening hours inching through Yharnam’s dark alleyways and ominous churches, culling hordes of muttering werewolves – but this soon gives way to a weird tale worthy of Lovecraft himself. But its ambitious story – of religious and scientific schisms, of dreams and reality, of idiot gods and nightmare newborns – is told not in the overwritten prose favoured by Lovecraft but by an exceptionally savage third-person action game. From Software intentionally ditched Dark Souls’ trusted shield to force the player to be more aggressive. Director Hidetaka Miyazaki wanted every slash inflicted by its arsenal of gruesome weapons to feel as if you were fighting for your life. As is usually the case, his design works flawlessly. – Daniel Krupa
18. |BioShock
BioShock will likely always be remembered for its game-changing “Would You Kindly?” twist, but the first adventure in Rapture is so much more than a dressed-up dupe. From first encountering a splicer caring for a gun the way a mother cares for her baby to the still-enrapturing Andrew Ryan twist toward the game’s end, BioShock delivers one enrapturing setpiece after another. That’s largely in part thanks to one of the most memorable locations in gaming history. So much story is embedded in the dilapidated hallways and shuttered rooms of Rapture, a decaying underwater labyrinth that demands to be investigated. The mark of a good experience is one that you keep thinking about long after you’ve finished it. And I still haven’t stopped thinking about BioShock, its incredible location, and those awesome Plasmids. – Jonathon Dornbush
17. |The Last of Us
I still think about three moments in The Last of Us at least once a week. The first is when Joel’s life changes in a moment in the game’s intro. The second moment arrived late into the game and demanded I make a certain gameplay choice because that’s how Joel would act, even if it wasn’t what I wanted to do. That dissonance struck me, but made so much sense. This was Joel and Ellie’s story I was experiencing, and those characters feel so real thanks to the script, animation, and Troy Baker and Ashley Johnson’s stellar performances. The Last of Us marries its storytelling with its gameplay, and nothing made me feel more than that last moment. The game’s final discussion between its two protagonists is filled with so much emotional weight because of their experience – because of what you experienced – that it’s difficult to think of another ending so perfectly true to this unforgettable experience. – Jonathon Dornbush
16. |The Witcher 3: Wild Hunt
For all its inter-dimensional threats, monster hunts and magic powers, I’ve always thought The Witcher 3’s key achievement is in how it nails the mundane. Geralt’s fantasy world is one of mud, thatch and metal, his main quests are freelance work, and he loves a game of cards down the pub. That sense of reality is what helps you empathise with Geralt, understand the world, and really understand how bad things have gotten when the crazy shit starts popping off. An RPG with enough complexity to satisfy the urge to tinker, but enough character never to feel impersonal, Wild Hunt is a staggering achievement no matter how you look at it. Its story deftly balances cosmic threat and family drama, its choices feel truly meaningful and world-changingly effective, and it looks gorgeous in its own grubby way. Even its two DLC expansions are among the best ever released. Geralt’s final journey might be built on the mundane, but that makes it nothing short of magical. – Joe Skrebels
15. |Halo 2
Few games had more of a buildup prior to their release than Halo 2, and even fewer managed to live up to them in the way that Halo 2 did. Master Chief taking the fight with the Covenant to Earth was epic, action-packed, and visually stunning on the original Xbox. Sure, the campaign didn’t so much end as much as stopped, but the shocking reveal of the playable Arbiter and his story that mirrored the Chief’s was a twist no one saw coming. Furthermore, and perhaps even more importantly, Halo 2 was the killer app for Xbox Live. It brought the party system and matchmaking hopper concept to consoles, instantly making every other online console game look archaic in its infrastructure by comparison. Of course, it helped that the multiplayer gameplay was, well, legendary. – Ryan McCaffrey
14.惡魔城X 月下夜想曲|Castlevania: Symphony of the Night
There is one specific moment in Castlevania: Symphony of the Night that elevates it from merely being a “game I love” into its position as one of the best games ever made. It’s also one of the most epic video game secrets of all time. After you’ve played through the entire game, defeating massive bosses, equipping badass loot and discovering dozens of secrets, right at the moment you think you’re about to win, you discover you’re only halfway done! Symphony’s (spoilers!) inverted second castle is much more than just a lazy way to extend the quest. It has devilish new enemy patterns, new bosses, and fantastic new equipment. Symphony of the Night is much more than just a fun side-scroller with an awesome twist, though. Art, animation, sound, gameplay, design… even replay value, thanks to multiple playable characters, all come together perfectly for one unforgettable experience that hits every note it needs to. – Justin Davis
13.黑帝斯|Hades
Supergiant has released a string of incredible action games since its foundation, but Hades is all at once its best game, one of the finest takes on and best introductions to the roguelike genre, and a fresh, vibrant, and beautiful take on Greek mythology. As the son of the titular Hades, Zagreus, you’ll try escaping the underworld again and again and again, and Hades makes that Sisyphean task constantly rewarding (and not just because Sisyphus is actually a character). Hades places as much an emphasis on the wide array of powers you earn every run, which allows for so much variety in how you approach a run, as it does on permanent progression, either in unlocking weapons, overarching stats, and more. But it doubles down on those rewards, with new bits of story, character development, and lore being just as important to every death and rebirth as the mechanical knowledge and upgrades you unlock. That’s bolstered by a suite of incredible voice performances, fun twists on Greek myth, and a fantastic soundtrack that makes each attempt at breaking free memorable. – Jonathon Dornbush
12.俠盜獵車手V|Grand Theft Auto V
If Grand Theft Auto V is anything it’s a game of immense, obsessive detail. There is no open world that feels as authentic and lived-in as Grand Theft Auto V’s Los Santos and its surrounding countryside. Turn it on and pick a street. Analyse it. Look at the unique shopfronts that aren’t repeated anywhere else. Look at the asphalt, worn and cracked; punished by the millions of cars that have hypothetically passed over it. Look at the litter, the graffiti. Grand Theft Auto V’s mad mix of high-speed chases, cinematic shootouts, and hectic heists may be outrageous at times, but the environment it unfolds within is just so real. A technical titan and an endless source of emergent fun, it’s no wonder Grand Theft Auto V is one of the most successful games ever made. No game sells over 155 million copies by accident. – Luke Reilly
11.超級瑪利歐兄弟3|Super Mario Bros. 3
Super Mario Bros. 3 was a game that exceeded my every hope and wish for it, and I spent hundreds of blissful afternoons defeating Koopa Kids, rescuing kings, and discovering secrets strewn throughout Mushroom World. Mario 3 earned a place on my list of favorite games way back in 1990, and 25 years of gaming progress have yet to dislodge it. Super Mario Bros. 3 is a textbook example of how to make a perfect video game sequel. It’s a mixture of the original’s best elements, combined with an almost excessive amount of imaginative new ideas. So much of what we consider so quintessentially Mario – the suits, the boos, the overworld – all actually originated here. – Justin Davis
10.極樂迪斯可|Disco Elysium
《極樂迪斯可》是一款由英國工作室ZA/UM開發並發行的角色扮演遊戲,同時也是該工作室的首部作品。PC版於2019年10月15日發售,PS4、PS5、Stadia版已於2021年3月30日隨「最終剪輯版」發售,Xbox One、Xbox Series X/S、任天堂Switch版於2021年10月12日發售。遊戲的舞台設在受盡貧困和犯罪困擾的虛構城市雷瓦霍爾(Revachol),主角則是一位正在偵查一宗謀殺案,患有酒精性失憶症的偵探。
Simply put, there’s nothing else quite like Disco Elysium. The premise is straightforward: A body has been discovered, hanged from a looming tree in the backyard of a hostel, and it’s up to you to work out how it got there over the course of the 30-hour story. It’s a unique blend of noir detective fiction, traditional pen-and-paper RPGs, and a large helping of existentialist theory. Its twisting plot, a cast of memorable characters, and sheer depth of choice combine to create an experience that begs to be savored in a world riddled with crime, poverty, and violence. And, somehow, it manages to make all of this fun and, surprisingly often, funny. It quickly becomes clear that this isn’t simply a whodunnit, but a journey that will challenge you to solve crises on both profoundly personal and societal levels. A gorgeously designed isometric RPG that makes you think at every turn of its richly detailed streets, Disco Elysium is truly a unique experience, and one that will surely live long in the memory of any who have, for many years to come. – Simon Cardy
9.戰慄時空2|Half-Life 2
Half-Life 2 forever changed our expectations for what a first-person shooter could be. Its richly imagined world and wonderfully paced gameplay is a delight, never letting up and brimming with invention. The Gravity Gun is obviously the poster child of Half-Life 2, turning each environment into a tactile playground in which you can create improvised weapons and solve basic but clever physics puzzles – and its importance can’t be overstated – but there’s an awful lot more here. We’re introduced to Alyx Vance, a supporting character with a rare warmth and intelligence. We’re transported to an iconic city, where Combine barricades loom with grim authority, and Striders stalk the streets with an otherworldly menace. We get to set Antlions on our enemies and in which we play fetch with a robot Dog. In short, it is a truly memorable piece of game design. – Cam Shea
8.碧血狂殺2|Red Dead Redemption 2
A sprawling Western that stands shoulder-to-shoulder with Grand Theft Auto V as one of gaming’s greatest open-world achievements, Red Dead Redemption 2 is a game of rare scope and even rarer quality. A beautiful ode to an ugly era, RDR2 combines Rockstar’s most authentic and lived-in open world ever with its most earnest storytelling to date, filling in the gaps with an astonishing array of deep systems and nearly endless emergent gameplay opportunities. Its slower pace allows us to binge on the world like a virtual museum but, when the lead starts flying, it puts the wild back in the west (and then some). Few games manage the level of uncompromising detail as Red Dead Redemption 2 does. Do we need to discuss the horse balls again? – Luke Reilly
7.超級瑪利歐64|Super Mario 64
Mario games are synonymous with fun and innovation, and perhaps Mario 64 is the best example of the latter. It gathered the core elements of Mario’s best 2D, side-scrolling adventures and worked out how to translate them into a groundbreaking 3D world. It was still recognisably Mario – he collected mushrooms and ran and jumped his way to success, but he was forever changed. He could now long jump, triple jump, and backflip. While the underlying challenge remained the same and the locations were reassuringly familiar, the shift in perspective changed everything. What’s even more impressive is that Mario did not simply enter a new dimension with ease, he did it with style that few games unburdened with such technical challenges ever achieve. Mario 64 might now look a little blocky but it remains bold and brilliant, too. – Daniel Krupa
6. 質量效應2|Mass Effect 2
Where Mass Effect set the stage for a futuristic Milky Way, Mass Effect 2 let you explore and experience so much more of it. As Commander Shepard, I traveled the galaxy on the best recruitment trip I could have wished for, and experienced possibly one of the most heart-wrenching stories – but whether or not the game ends in tears is entirely up to you. As you head out for a suicide mission, you’ll meet some of the best-written characters that feel original and have the power to evoke true emotions. Perhaps one of the best parts about earning the loyalty of each of the companions was discovering more about their respective species and seeing how they’re surviving in a violent galaxy. Maximum loyalty for my companions in Mass Effect 2 was not an option; for my heart’s own good, it was a requirement. – Miranda Sanchez
5. 超級銀河戰士|Super Metroid
《超級銀河戰士》的極簡環境故事早在1994年就設定了一個標準,相信至今仍未被超越。Zebes星球大氣、壓抑,而且極其致命。乍一看,似乎根本沒有什麼故事。但隨後你開始更仔細地觀察。在早期的BOSS房間外,有一個被寄生蟲纏住的士兵屍體。墜毀、半淹沒的外星飛船,可能是也可能不是鬧著玩的。這很精彩,也很自信。但正是《超級刺客》不斷邀請玩家保持好奇心的能力–然後獎勵這種好奇心–使得它成為有史以來最偉大的視訊遊戲之一。它不僅僅是到處都藏有秘密(儘管有,而且非常棒)–而是遊戲用誘人的線索來挑逗你–物品,總是遙不可及。《超級銀河戰士》是一款無可挑剔的動作平台遊戲–這就是「簡單」的部分。讓它真正與眾不同的是它將解謎、氣氛、講故事、探索、遊戲設計和遊戲性天才地結合起來。沒有什麼比這更重要的了。
4.薩爾達傳說 眾神的三角神力|The Legend of Zelda: A Link to the Past
From it’s unforgettable beginnings guiding a swordless Link through the rain, to the final showdown with Ganon and utilizing mastery of sword and bow to defeat evil, The Legend of Zelda: Link to the Past measured out a perfect pace of dungeons, exploration, and a gripping narrative that was almost unheard of at the time. It’s open landscape was always inviting but never felt aimless – striking the perfect balance of freedom and purpose in your quest to save Princess Zelda. This iteration of Hyrule was more than just moving between enemy-filled screens, it encompassed everything an immersive experience should be: a vast open world that teased you with secrets hiding just beyond your reach, begging you to come back with new and inventive tools. Each zone – whether in the cheerful overworld, dimly lit caves, or the intimidating Dark World – was brought to life through a culmination of details like the sound of the Tempered Sword cleaving the air, the catchy jingle of a puzzle well-solved, and the ambient tunes of Koji Kondo’s score. – Brendan Graeber
3.傳送門2|Portal 2
Portal undoubtedly came out of nowhere and shattered the mold, but Portal 2 took that raw and incredible concept and managed to shape it into a more polished and impressive package. It cranked the dials up on just about everything that made the original so special. The mind-bending puzzles, the surprisingly dark story, and the ridiculous humor that balanced it out – each piece of that picture was refined and refreshed to build a sequel that actually surpassed the ambition of an already extremely ambitious game, making something both familiar and altogether new. It gave us a deeper look into the wonderful world of Aperture Science without completely dragging all of its mysteries out into the light. It also mixed its “thinking with portals” puzzles up even further by weaving in gel mechanics that felt entirely fresh and completely natural at the same time – while simultaneously and subtly using them to tie gameplay mechanics into the story, patiently waiting until its incredible finale to pay off those setups with one of the weirdest and most spectacular video game endings around. Couple that with a seriously good co-op campaign and even a full-on custom level builder and sharing systems added post-launch and Portal 2 has stayed the high bar by which all first-person puzzle games should be measured, even nearly a decade later. – Tom Marks
2.超級瑪利歐世界|Super Mario World
Super Mario World is a relatively simple game to describe. It’s a Super Mario game, and we all know what that means: Mushrooms; perfect running and jumping action; and a giant world to explore, crammed with secrets. But what sets Super Mario World apart from other 2D Mario games is its irresistible complexity. Subsequent Super Mario games, like the New Super Mario Bros. series, simplified the overworld, trading Super Mario World’s cool hidden paths for linear tracks, largely abandoned the skies and treetops of Super Mario World’s vertical levels for ground-based obstacle courses, and did away with flying almost entirely (capes rule, helicopter hats drool!). Super Mario World is the crescendo to the slow build in technology and game design that started with Super Mario Bros. Let Super Mario World’s placement on this list be a challenge to future game developers. We dare you to make a better game: Puzzling, but not opaque; tough but not intimidating; beautiful, funny, joyful, and universally recognizable. – Samuel Claiborn
1.薩爾達傳說 曠野之息|The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild eschewed the semi-linear, borderline predictable path of the 3D Zelda games before it in favor of a bold, crazy new approach: let players do what they want, how they want, and in whatever order they decide. By marrying an open-ended approach to quest structure with the ability to freely explore a vast, beautiful, intriguing world with little specific regulation, the 3D Zelda game template was shattered about as fast as the average breakable weapon in Breath of the Wild. The result is a gorgeous, freeing open-world action/adventure experience that evokes the wonder and fear of exploring a bold new place with the empowering tangibility of becoming its hero. – Brian Altano